class Player:
    
	def __init__(self):
		pass

	def hunt_choices(self, round_number, current_food, current_reputation, m, player_reputations):
		m = max(player_reputations)
		hunt_decisions = ['h' if x >= m and m > 0 and current_reputation == 0 else 's' for x in player_reputations]
		return hunt_decisions

	def hunt_outcomes(self, food_earnings):
		pass 

	def round_end(self, award, m, number_hunters):
		pass
